

Walking around the forest is done with the aforementioned swipes and by looking at an indicator at the top/bottom of the screen that tells you when there’s an available path that you can follow. To draw another comparison with the real world, imagine if the entire scenery was passed through a damaged film with subtle scratches and altered colors.In terms of gameplay, Year Walk consists of a combination of puzzle-solving and exploration. It’s hard to put this into words – which is why, again, I recommend you watch some trailers – but the first-person perspective also includes small white flashes and shades appearing on screeen, suggesting that what you’re “seeing” is going through the eyes of someone who’s having some sort of lucid vision. My suggestion is that, if you have very young kids, you probably shouldn’t let them play this game.Being a folkloristic form of, something that struck me as very peculiar is how Simogo designed the whole game to look like a dream.

There are no loading times for the various “zones” of the forest: every time you swipe vertically to move forwards/backwards, elements of an area appear in real time, becoming bigger/smaller as you swipe to reach them or go back to the previous area. While leveraging both 3D and 2D elements, Year Walk’s first-person lets you move horizontally and vertically in the forest by swiping on your device’s screen. Year Walk can be comfortably finished in 3–4 hours without reading any tips or tutorials on the Internet more than “short”, however, I would call Year Walk’s experience as a “concentration” of gameplay ideas that Simogo applied to take advantage of the hardware Year Walk runs on.The first-person perspective of Year Walk isn’t rendered in the usual 3D you may see in first-person shooters or role-playing games. These creatures would of course include a lot of the mythical creatures from the Scandinavian folk lore.With this in mind, Year Walk the game has been developed as a first-person “adventure” into a snowy forest with the sole purpose of reaching a vision that would show you, the “main character”, a glimpse of the future.

Year walk soundtrack full#
A vision quest for the future, essentially.Typically a year walk had to be done on Christmas Eve or New Year’s Eve, during the night.Almost all variations involve having to spend a full day inside a dark room. It consisted of a “walk” around the woods at the midnight of Christmas Eve or New Year’s Eve, with no fire and food, aimed at “seeing” what would happen in the following year. As, the Year Walk was a sort of ritual that, according to old Swedish folkloristic stories, some people went through in the 19th century.

I’ll try my best to describe its appeal in this post.The premise of Year Walk lies in an ancient Swedish phenomenon called, translated in English as Year Walk. Even though it plays like a game, Year Walk is an experience spanning various aspects of storytelling, Swedish folklore, multitouch interactions, sound, and additional reading material available in a.Year Walk is the most unique “game” I have played on iOS in years. Last night, I finished – the latest game from, creators of Bumpy Road and Beat Sneak Bandit – and even if games don’t belong in my usual area of coverage here at MacStories, I think Year Walk deserves a special mention.Calling Year Walk a “game” is actually reductive.
